![]() ![]() To stay up to date with the latest news and updates, we encourage you to follow Lumencraft on Steam, Facebook, and Twitter. possibly fixed a bug where second player can get stuck after exiting mission fixed last building rotation not remembered when canceling optimized Storage Container performance when storing many resources at once Editor: added cursor coordinates display Editor: added option to create empty map (no terrain) > Quit is changed to Exit Mission during mission > Editor Conditions: Item Stored (type), Item Retrieved > available by default in campaign (when loading old save file you need to go to Hub) > it's very cheap and takes little space > it can store up to 3 stacks of non-resource item To get the full scoop on what's new, we invite you to check out the complete changelog below: The latest patch contains many more additions and changes. ![]() What’s more, we've invested in optimizing the loading times for specific maps, ensuring quicker and more seamless gameplay. We've also made some smaller improvements - like enhancing the aim assist and making your in-game shooting experience even smoother. ![]() Oh, and remember - those of you with existing save files will need to head to the Hub to access it. ![]() Plus, it's available by default in the campaign mode. It's an affordable addition that takes up a minimal amount of space in your world. Let us unveil the Item Rack building! It allows you to store up to three stacks of non-resource items. With that in mind, we are excited to introduce a brand new update! It's been a while since Lumencraft's release, but we're committed to continuously improving the game in order to provide you with the best possible experience. ![]()
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